3D Animations with Blender's real time engine
By the fire: A short animation made in Blender using Eevee, the built-in real-time render engine. The background was digitally painted in Krita, and added as image planes to create a parallax effect. Similarly, the textures for all other assets were procedurally generated, baked and then painted over in Substance Painted to create the illusion of geometry and light. The Bunny was designed, sculpted, re-meshed, rigged and animated in Blender.
Clay Man's First Step: A Blender animation rendered in Eevee. The first shot was made using metaballs, and the second shot was made by sculpting, and keyframing using the stop-motion addon. Sounds from Freesound.org. Textures and shading done procedurally using nodes.

Boti: A prop design for video games. It was based on the Boti, a Bengali tool often used for cutting fish, and I designed an environment around it that abstracted elements from a fish market—namely, the fabric in the background, the tiles and the bare light bulb.
All objects were modelled, sculpted and baked in Blender, and textured in Substance Painter. The render was then painted over in Krita




Tulsi: A prop and environment design for video game and animation use. The central object, the Tulsi plant and its pot are a common image in many Indian gardens and homes, and the plant is often worshipped as a manifestation of the Goddess. The surrounding environment consists of ceremonious items from Hinduism, such as the Asana, or ceremonial rug, which is seen under the pot and in the background. The gold ornaments are based on the Bengali Chaand Mala, an auspicious symbol used for good luck and decoration in ceremonies.
This piece was modelled and rendered in Blender, and painted over in Krita
Renders made in Blender using image and procedural textures



